War for Westeros Units and Counters: Infantry to Dragons
Review confirmed War for Westeros units and the official counter-play principle, from infantry and cavalry to siege engines, giants, and dragons.
The confirmed battlefield roster includes infantry, cavalry, siege engines, giants and dragons. PlaySide also gives a clear counter-play example: basic infantry alone is not a reliable response to an enemy cavalry charge; players need a unit with an anti-cavalry role.
Confirmed unit families
| Unit family | What the official material supports |
|---|---|
| Infantry | Basic line troops and battlefield presence |
| Cavalry | Mobile forces with visible charge impact |
| Siege engines | Long-range or structure pressure category |
| Giants | Large-scale fantasy battlefield unit |
| Dragons | High-impact fantasy unit |
The table intentionally does not invent damage, armor, cost or production rules. Unit behavior and physical impact are design priorities, so formation and collision feedback may matter as much as a spreadsheet number.
A safe counter framework
Identify the threat, select a candidate anti-unit response, and protect that response from flanks or siege pressure. Then reassess after the first engagement instead of repeating a failed composition. Exact counters for giants and dragons remain unconfirmed.
Sources
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