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War for Westeros Units and Counters: Infantry to Dragons

Review confirmed War for Westeros units and the official counter-play principle, from infantry and cavalry to siege engines, giants, and dragons.

8/21/2026 War for Westeros Wiki Editorial Team Last updated: 8/21/2026

The confirmed battlefield roster includes infantry, cavalry, siege engines, giants and dragons. PlaySide also gives a clear counter-play example: basic infantry alone is not a reliable response to an enemy cavalry charge; players need a unit with an anti-cavalry role.

Confirmed unit families

Unit familyWhat the official material supports
InfantryBasic line troops and battlefield presence
CavalryMobile forces with visible charge impact
Siege enginesLong-range or structure pressure category
GiantsLarge-scale fantasy battlefield unit
DragonsHigh-impact fantasy unit

The table intentionally does not invent damage, armor, cost or production rules. Unit behavior and physical impact are design priorities, so formation and collision feedback may matter as much as a spreadsheet number.

A safe counter framework

Identify the threat, select a candidate anti-unit response, and protect that response from flanks or siege pressure. Then reassess after the first engagement instead of repeating a failed composition. Exact counters for giants and dragons remain unconfirmed.

Sources

units counters combat RTS

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